Discover the best Game Key offers, compare prices to download and play Zulin Time at the best price. Compare CD Key prices from merchants all around the world. Activate CD Key on your Steam client to download the game and play in multiplayer or singleplayer.GAMIVO is a platform to find, compare and buy digital game keys. Only verified and trusted merchants can sell digital goods on GAMIVO.Add the CD Key to your Steam account, the game you bought will be added to your library. Now you can download Steam PC video games for free at any time you want whenever you install Steam client.How to activate cd key?Launch Steam and log in to your account. Go to Games and then click Activate a Product on Steam.
Enter the cd key code you have received. The game cd key has been activated and added to your Steam library.
You can play now! Check the bestsellers from different platforms as well:.
Create a price alert for Zulin Time. An e-mail will be sent to you when a price for Zulin Time will be equal or below the amount you'll define below: You have to be logged in to create a price alert. You will have access to your alerts in the user dashboard.
The Build relies on thedamage provided byZul'jin's Twin Cleave. When running this build, completing the final portion of'You Want Axe?' Is imperative. The completion of this Quest by landing 150Basic Attacks on enemy Heroes literally doubles the effectiveness of TwinCleave as the blades begin to revolve twice.is integral to the build, as it willendlessly increase the amount of damage the blades deal as the Match goes on.A single combo of a fully Talented cast of Twin Cleavecombined with can easily delete squishiermembers of the enemy such asranged or.This is the standard build of Zul'jin and should be picked in most games. The Basic Attack Build focuses on maximizing the effectiveness of Zul'jin'score mechanic, and the insanely highsingle-target damage output he is able to maintain with his Basic Attacks.
Thecombination of, and willcause Zul'jin to tear through his opponents as both his Attack Speed and AttackDamage will be phenomenal for Taz'dingo's entire duration should he become thetarget of the enemy.provides Zul'jin with a much neededboost of survivability for when the Unkillable effect of Taz'dingo wears off.The Basic Attack build should only be used if you have a team compositionconsisting of crowd-control allowing you to Basic Attack enemy heroes down. Discussionvastly improves the performance ofby not only allowing it to now strikeany target within its cast range, but also by preventing the Grievous Throwdebuff from dropping off of a target after 3 Basic Attacks. Additionally,Boneslicer gives Zul'jin moderate return on Mana andpotential, something he tends to lack as asingle target damage dealer. However, compared to the power given by Recklessnessand Headhunter, Grievous Throw is not worth picking up.will vastly increase Zul'jin's burstpotential when running the build.Recklessness's bonus damage combined withallows Zul'jin to open up with devastating ability combos without everhaving to actually take damage from the enemy team. The Heroic Abilityempowered by Recklessness will dealabsolutely insane amounts of damage to any Hero caught within the impact,especially when upgraded at Level 20 with.Recklessness should only be picked if you know you are unable to completeHeadhunter reasonably quickly, for example if the enemy team has an Abathur.Once completed, grants Zul'jin animpressive amount of bonus damage and attack range. The Quest even grantsincremental amounts of bonus damage for each new enemy Hero killed, making ituseful even before its completion. It is important to note that the bonusdamage granted to Zul'jin applies to both Basic Attacks and Abilities.
Thisimplies that Headhunter is a viable Talent option for both the Basic AttackBuild as well as the build. The increasedBasic Attack range of Headhunter does indeed stack with the bonus attack rangeof 'You Want Axe?' , potentially giving Zul'jin an insane amount of reach. DiscussionAll of Zul'jin's Level 4 Talent options provide him with some means ofdefensive utility; whether it be throughor damage mitigation. Each one ofthese Talents will serve Zul'jin in a unique manner.
Which Talent to choosewill most likely be determined by the compositions of each team and what formof utility Zul'jin will benefit most from in each individual Match.provides Zul'jin with improved staying power. This Talent serves well onBattlegrounds that require long standoffs over important objectives such asNukes on Warhead Junction. Troll's Blood also can make up for teamcompositions that lack a dedicated to help keepZul'jin topped off. Troll's Blood also happens to synergize very well withat Level 20, which allows the benefitsof Troll's Blood to be utilized mid-combat.Although the cooldown and Mana cost reduction provided by are nice,the true strength of this Talent lies in its Slow and Root removal. For aHero like Zul'jin, who lacks any sort of,being able to escape from a potentially deadly situation by negating a Root orSlow is invaluable. Voodoo Shuffle ONLY removes Roots and Slows, so attemptingto avoid being struck by any other form of willprove ineffective.
This Talent can however single handily save Zul'jin's lifewhen matched up against certain Heroes who rely on Roots and Slows to tie uptheir targets. Notable examples include Arthas ( ),Deckard ( ), Jaina (every Ability, thoughnotably ), Kel'Thuzad ( ),Malfurion ( ),Thrall ( ), and Xul ( ).If Zul'jin is facing a team that lacks any sort of reliable Rooting or Slowingability, alternative choices will prove more useful than Voodoo Shuffle.provides Zul'jin with on-demand through. However, as you want to be out of harm's way whenpopping Amani Hide, the armor aspect of this talent proves no use. DiscussionMuch like at Level 1,greatly increases the performance of. However, the late-game scaling ofand the DPS increase frommake them much better talents to choose.is a mandatory Talent whenbuilding around. The stacking damage component of ArcaniteAxes is why Zul'jin's primary concern in the early game should always becompleting the 'You Want Axe?'
Quest as quickly as possible. The sooner 'youWant Axe?' Is completed, the sooner Twin Cleave will travel two rotations everycast and ultimately generate more and more damage bonus from Arcanite Axes.increases the bonus attack speed ofby a total of 40%, allowing Zul'jin's bonusAttack Speed when remaining at 1% Health to cap at 139% instead of 99%.
This40% attack speed is huge for his Basic Attack damage, especially when Zul'jinis able to utilize it completely while hovering at low Health during. Discussionis an incredibly powerful ability thatcauses Zul'jin to go full 'Raid Boss' on his enemies for an entire 4 secondduration. While Taz'dingo is active, Zul'jin is completely Unkillable and hisHealth is unable to be reduced below 1. This ability synergizes phenomenallywell with Zul'jin's Trait, as he can benefitfrom almost 100% increased attack speed for Taz'dingo's entire duration withoutfear of being killed.
Although Zul'jin will get the most value from castingat low Health, it may sometimes be a wiserplay to cast Taz'dingo preemptively to avoid enemy ability combos that wouldotherwise result in certain death. More so, in worst case scenarios, Taz'dingomay be used defensively to allow Zul'gin enough time to escape when caught outunprepared by the enemy team, particularly in the late game when a single deathcan easily result in a loss for his team.provides Zul'jin some of the strongestsingle ability damage in the game as its damage will be increased dramaticallyshould Zul'jin be low on Health when it is cast. Although the target area ofits cast is relatively small, Guillotine can be upgraded at Level 20 withto have a pretty sizableallowing it to easily strikemultiple enemy Heroes. There is a slight delay in the time from when Guillotineis cast to when it will strike so enemy movement will need to be traced and theability will need to be cast accordingly. Guillotine is best used in unisonwith some form of hard, as to ensureit will strike its intended target(s).Although both andare great Heroic abilities, the Talent buildpath Zul'jin has decided on will most likely dictate which option to select.Taz'dingo! Works particularly well with a Basic Attack Build, while Guillotinealigns with multiple Talents that are also an integral components of thebuild. The playstyle of each build (BasicAttack Build's sustained damage and Twin Cleave Build's burst potential) alsoderive the most value from each respective Heroic option.
DiscussionMuch like the defensive utility options available at Level 4, all ofZul'jin's Level 13 Talents provide some means of movement utility. Again, whichTalent to choose will most likely be determined by the compositions of eachteam and what form of utility Zul'jin will benefit from most in each individualMatch.Assuming a target is hit with both axes, 's10% increase in Slow per ax doubles Twin Cleave's effectiveness as a source of. This will result in enemies beingslowed for a total amount of 50% (25% for each ax).
The slow granted viaLacerate will also help the second rotation of Twin Cleave to more easilystrike the target again, as they will be less able to flee from its path. Thisslow makes for great team-wide, as thecomponent of Twin Cleave will allow it to easilystrike more than one Hero. Compared to Eye of Zul'jin and Ensnare,Lacerate is not used much, due to the two other talents providingmore benefits for Zul'jin than Lacerate does.is probably going to end up as the mostcommon choice for Zul'jin.Movement speed plays an integral role in the success of any Basic Attack dependent character,and Zul'jin is no exception.
Regardless of how much damage Zul'jin can put out,it will always go to waste should his desired target be able tohim, or in turn catch him while he is the one tryingto do the kiting. Eye of Zul'jin can be used both offensively and defensively,allowing him to both pursue or disengage from enemy Heroes. This Talent isincredibly important in effectively using Zul'jin to his full potential andshould never be underestimated.is a viable alternative toand shouldZul'jin find himself being regularly on by one ofmore members of the enemy team. Ensnare is a situational pick that is bestserved when Zul'jin seems to be lacking reliablefrom his allied. Ensnare will only Rootenemy Heroes, so have no fear of casting the net even if there is an enemyMinion, Mercenary, etc., blocking Zul'jin's line-of-sight.
Discussionis a completely situational Talent thatshould ONLY be considered when Zul'jin is pursuing the Basic Attack Build andmatched up against an enemy Hero that relies heavily on Armor to mitigatedamage, such as. Even then, No Mercy only reallyworks when Zul'jin is able to reliably apply thedebuff to his desired target. Consequently,the talent is not worth picking.can lead to massive bursts ofdamage when running the build.
Wrong PlaceWrong Time works best when Zul'jin has an ally utilizing a reliable form ofmovement impairing, as to ensure anenemy Hero will be struck when locked up in the path of Twin Blades apex. Inorder for a target to be hit by both axes at the same time they will need to bein one of two very specific points along Twin Cleave's flight path. This iseither directly where Zul'jin casts the ability, or at the point where the twoaxes cross paths furthest from Zul'jin. The double rotation granted by 'YouWant Axe?' Generates additional opportunities to proc the bonus damage of WrongPlace Wrong Time as well.is by far the best talentavailable to Zul'jin when navigating the Basic Attack Build. The bonus AttackSpeed of LtKB (Let the Killing Begin) is incredibly easy to acquire andmaintain, as stacks can be generated via killing enemy Minions and the12-second duration is quite generous. Also, the fact that Zul'jin willimmediately reach 40% increased Attack Speed upon killing an enemy Hero willallow him to further snowball teamfights or potentially give him a much needededge when turning the tides on a losing one.
It is important to note thatBasic Attacks alone will refresh LtKB's duration, therefore as long as Zul'jinis able to get off one Basic Attack every 12 seconds he will be able tomaintain the 40% increased Attack Speed indefinitely. This is why Zul'jinshould always try to farm stacks of LtKB before heading to importantBattleground objectives or teamfights, however keep in mind that farming stackswill rarely be worth showing up late to objectives! Discussionis a great tool that will helpZul'jin survive longer during as well asafter it ends. This is important since it is not uncommon for him to be at aVERY low amount of Health upon Taz'dingo's expiration. Keep in mind thatZul'jin will heal for all the damage he does during Taz'dingo, not just theBasic Attack damage (although Basic Attacks will most likely be his highestsource of damage assuming he is benefiting from all of his damage and attackspeed buffs at low Health).
On some occasions, although Amani Resilience willprovide some to Zul'jin, it might be awiser call to flee a losing situation altogether even with low Health, asZul'jin can still be easily picked off despite the amount of Health he willhave returned to him once Taz'dingo ends.greatly increases theof Guillotine and will allow Zul'jin toeasily hit multiple enemy Heroes with the ability. Keep in mind that Buzzsawwill ALWAYS travel in the direction directly opposite from where Zul'jin hadcast Guillotine, as it cannot have its path redirected unlike some otherabilities in the game.
Large targets (such as bosses, forts, keeps) can bestruck by Guillotine's initial strike and then again by the path of theBuzzsaw. Make sure to target the initial impact on the spot of a target'shitbox closest to Zul'jin to ensure the Buzzsaw will travel through theremaining part of the hitbox and strike the target two times. AlthoughGuillotine instantly heals Zul'jin to full Health upon killing a Hero, it maynot always be the best call to rely solely on this feature just in case theability either misses or the damage is mitigated by some enemy ability such as's.is a phenomenal source of late gamesustain and should not be immediately shrugged off for one of Zul'jin's Heroicability upgrades. If Zul'jin finds himself in consistent danger of beingon by a threatening enemy, especially in the lategame, being able to survive an attack via Forest Medicine can make all thedifference. Forest Medicine allows to beused mid-combat, even while moving, taking damage, and casting abilities.Forest Medicine become particularly potent when combined with the effects ofeither orfrom Level 4.
Ultimately the selection ofthis Talent will come down Zul'jin's greatest priority during the late game,which may happen to be different each match. 2019: Updated Amani Hide talent.
04 Sep. 2019: Guide has been reviewed for latest patch and no changes are needed. 24 Jun.
2019: Talent descriptions and recommendations have been updated in accordance with meta. 30 Jun. 2018: Talents and recommendations updated following the June 27 balance patch.
13 Dec. 2017: Made updates for the latest balance patch. Level 4 Talent Amani Rage has had the Armor Bonus reduced from 10 to 5 and the Health Regeneration duration increased from 6 to 10 seconds. Level 7 Talent Arcanite Axes no longer reduce the cooldown of Twin Cleave.
Level 13 Talent Lacerate has had the Slow amount reduced from 15% to 10%. 02 Nov. 2017: Updated the guide following the most recent balance patch, with the following changes being notable. Level 7 Talent Ferocity has had its Passive Attack speed bonus increased from 35 to 40%. Level 7 Talent Vicious Assault (Q) has had its damage bonus increased from 30 to 35%.
Level 16 Talents Wrong Place Wrong Time and Let the Killing Begin are now correctly labeled Recommended and Situational respectively. 17 Oct.
2017: Talents page updated for Zul'jin's rework in Junkrat's patch. 06 Oct. 2017: Level 4 Talent Let The Killing Begin has had its duration reduced from 15 to 12 Seconds.
Level 16 Talent Ferocity has had its Bonus Attack Speed reduced from 40% to 35%. 01 Sep.
2017: Level 1 Talent Boneslicer has had the bonus damage increased from 20 to 30%. 11 May 2017: Level 13 Talent Voodoo Shuffle has been changed from 'Situational' to 'Recommended'. Its cooldown change has been noted and discussed. 06 Jan.
2017: Added talent discussions.